No valid xgen node specified maya forum reddit download. mel line 4: filePathEditor: Attribute 'aiImage.
No valid xgen node specified maya forum reddit download Or check it out in the app stores Welcome to the Autodesk Maya Subreddit. I am having trouble connecting texture maps (for density, etc) to the mesh, with multiple The truck with xgen is to flood your geo with black(no influence) then use a a hard edge brush(no fall off) to paint in where you want the hair. env nees to be: drive:\Users\username\Documents\maya\version e. Here is where you can assign a texture that will be generate as you paint. that are all connected in the 40k universe. Then save it with the save button on the right. Ask questions, share knowledge, and become The third thing is more of a note, that my maya never saved a . Log In / Sign Up; Advertise Welcome to the Autodesk Maya Subreddit. The panel you are showing in the last pic is the modifiers tab. You have to export these to alembic again after the script is done. Hello, I'm trying to learn how to use xgen hair but there is a massive viewport bug or something, where it very frequently doesn't display my xgen hair. We share and discuss topics regarding the world's leading 3D-modeling software. I followed a tutorial from J Hill Skip to main content. xgen file. xgc file and the paintmaps saved. Here's the problem. xgen file, and named it so it matched the current maya file version. I looked online and I follow this amazing mini tutorial by JesusFC Welcome to the Autodesk Maya Subreddit. 82K subscribers in the Maya community. But instead of reimporting palettes in the file, you could add corresponding xgen file name in a mentioned attribute (eg: mayaSceneName__collectionName. Reddit Recap Reddit Recap. Members Online • 5omeguy. mel line 4: filePathEditor: Attribute 'aiImage. Nhair is not a grooming tool. Xgen creates splines that are used to render hair for films, that can also be baked into textures for games. I don't want this to sound lazy but atm I have two options for making realistic hair, Fibermesh and Xgen, and if I'm being honest I really only want to learn the ins and outs of just one of em but I'm not sure which one I should do. The two guides towards to the right side of In the arnold renderview, try Render > Update Full Scene. I could run xgen fine on my old 2012 MacBook on Maya 2019 but on my new one I can’t because neither of my graphics cards are officially supported by autodesk. I have also tried rolling back to 2019. for the difference in hair shading, that is probably your viewport settings. 0 to show it. So I have been looking around for ways to create grass in Maya and I have found numerous guides that use things like xgen, MASH, and fur. New comments cannot be posted. We share and discuss topics regarding the world's leading 3D-modeling Open menu Open navigation Go to Reddit Home. CoffeeStain). You'll have to either paint a density map (either in Maya or somewhere else and import as a texture). a 3D and VFX hobbyist, has provided an in-depth breakdown of the Blake project using ZBrush, Substance 3D Painter, and XGen, covering sculpting, texturing, shading, grooming, and LookDev. Members Online • squarebunny . If a specific tool is extremely unreliable and crashes consistently, the statement "I don't think Xgen is better than haircards" holds up just fine. Here is an example. tks in advance. edit: This work for me. I am new to houdini. Xgen, like many things in Maya, feels like a piece that was added to the puzzle without real thinking behind it. Cannot add Convert Primitives to Polygons menu item. 81K subscribers in the Maya community. Region maps break existing clump modifiers and requires them to be rebuilt every Welcome to the Autodesk Maya Subreddit. I referenced it into a new file and it wouldn't show up properly, so i tried importing and exporting the xgen collections. https://forums. Either way fibermesh is fun too! Welcome to the Autodesk Maya Subreddit. The black/white map you paint will define the density 0=black/no hair; 1=white/full density. Open menu Open navigation Go to Reddit Home. I can't use brush on eyebrow. How can i make it update automatically in render view. If the hair isn't dynamic, you could try a wrap deformer after converting it to polys. On a head and eyebrows areas guides places fine. The modelling in blender with modifiers vs maya history can be argued, maya better for animation and hair there’s no doubt there. Sometimes it decides it can’t find the groom mesh anymore and won’t load the xgen windows. Yes animation, Maya is mostly an industry standard for its extensive tools for animations. All days work is gone. The two guides towards to the left side of this picture is the the guides mirrored. Due to the upcoming changes to the Reddit API, the Lawnchair Launcher Community is joining the subreddits that are going dark in protest. XGen Hi, I'm fairly new to Xgen and I'm having a lot of trouble with it. import cant find the xdsc files, althought my project folder has both Welcome to the Autodesk Maya Subreddit. Xgen hair are visible in Maya viewport but when I render in Arnold some descriptions aren’t visible. But if you ever want to do anything else, xgen would be a larger more useful skill set. And if you did just change it back again to the original name. Next I would check out the new workflows for Maya 2017 update 4 for XGen and many things have changed since that video which will not work as dictated in that video which is for Maya 2015. I think you would have to select the geometry on the 2nd object you wanted the description applied to and apply the description to it. I have a Bullet rigid set set up that is working just fine. xgen that save every time you make a new version of the file. I copied a previous version of the . I managed to select the rigid set and create an alembic cache, and it worked just as it should. Posted by u/Responsible-Camel-74 - 2 votes and 10 comments Curves to Guides with Python/MEL Hi, For my current Houdini/Maya project I need a tool for quick conversion of externally generated curves to Xgen. - My XGen description is bound to a separate scalp geometry, which is driven using a blend shaped duplicate of the scalp that is then wrapped to the actual body (Hope that makes sense). Now the problem is i cant import xgen curves using FBX. Core xgen is always the way to go in my opinion. It also takes more setup to do some things out of the box versus what you can do faster in xgen. I already tried resetting my preferences, and turning off only primitives in view and neither have helped. Members Online • RachelTsou. Maya is a stronger modeling tool and this feel sort of translates to the manual manipulation of guides. If you would plug all the curves that you gave paint effects into xgen, you would get a much better result. If that doesn't solve it, select the xgen collection in the outliner Nous voudrions effectuer une description ici mais le site que vous consultez ne nous en laisse pas la possibilité. I wouldn't be surprised if a standalone application emerges soon specifically for styling hair on a human head with presets like you're mentioning. I've been trying to find help on google, youtube and autodesk support but got no help Please help me. xgen file and description files by exporting them from the menu, in case anything would crash and disappear again. I can import the Alembic file but it doesn't show the thickness. 2 just after finishing the session where i renamed that geo. Hi, everyone I got a issue of Xgen mirror when i use maya 2020. Gaming. We share and discuss topics regarding the world's leading 3D software Skip to main content. I can see the render view of them just fine, but cannot see the previews that I was able to see only yesterday. So if ur focused on games, I recomend fibershop as an easy solution. How can you make an xgen description update every render frame. Valheim Yeah, I googled it to see how off I was and it's not by a lot, it's a version of xgen much like they use a version of maya, but it's not the same as the one private users use I think. // // Warning: file: C:\Users\xxx\OneDrive\Documents\maya\2022\prefs\filePathEditorRegistryPrefs. XGen I'm at my wit's end here. The other problem is the poor integration with the rest of maya. @Anonymous . I'll be rendering with Arnold and doing the majority of the stuff in Maya which makes me lean towards Xgen. ADMIN MOD xgen_hair_physicalSG has no surface Shader input XGen Hello, i'm new to rendering, but moved into new pc, took maya project with me, but xgen is empty XGen the description and collection appear in the outliner but no hair displays or guides. Check your xgen tab >primitives>Mask, theres a drop down menu, click on create To solve issues with unsupported Xgen nodes when working with Cached Playback in Maya: Set an Environment Variable in the maya. Download it Welcome to the Autodesk Maya Subreddit. -> I have "update preview automatically" enabled so it should work -> Reseting maya preferences doesn't work Hi, I have an issue with xgen, I was working on a groom and all of the sudden I get this error? Welcome to the Autodesk Maya Subreddit. I want to color hair and not just by a random expression but with a color Hi everyone!Do u have any ideas why xgen doesent put guides in selected area almost at all?Only placed some in the middle in like over a hundred clicks,in another spots guides dont spawn at all. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics, and a dark, psychological storyline with believable characters. Add this before whatever is there: "stray I found a workaround that worked for me. The two guides towards to the right side of this picture is the the guides needs to I usually render XGen hair directly without converting to polys, but you need to cache the hair after completing animation of the character. I've had this issue where sometimes a whole hair system doesn't load in, or doesn't update as I've been working on it. env is a file that tells maya where things are located by setting variables. It's really good but I want to render it in Blender. It was going fairly smooth Welcome to the Autodesk Maya Subreddit. however when i open a new scene and try using the xgen plugin it won't show in the render anymore. XGen Hi, I seem to have an issue while trying to create a Are you using the new Xgen or old Xgen? (Maya 2017 has a completely new and improved Xgen system which may work better than the old broken one from 2015-2016). It needs to be set up correctly. NO. In the primitives tab of xgen, you have an attribute for length. Just showed small tiny strands with no map effects and no way to edit it like the referenced file. Honestly, for game environment I think Blender is better because of the node system and the way you can easily iterate on math nodes mixed with procedural patterns an how quick cycles is compared to Arnold. Also I believe the mask map size is separate from your uv map resolution. It will say something your map if you are using grooming tools, otherwise it will have a number. // Warning: XGen: No XGen description selected or found . Locked post. the maya. I have tried unloading xgen plug in and reloading, but still arnold is missing. Blender is a free and open-source software for 3D modeling, animation Welcome to the Autodesk Maya Subreddit. It overwrites the default renderer in the xgen file and breaks the scene. I mean look at houdini or even blender how things are integrated within the same workflow. Log In / Sign Up; Advertise 76K subscribers in the Maya community. This should create a new node with "_splineDescription" suffix for you. I've checked settings In the output panel, primitive shader settings and tick everything. Select this new node, then try I cannot cache my animation in my scene because I get an error telling me there are unsupported XGen nodes: # Warning: Cached Playback: Safe mode - cache disabled as unsupported Same problem. Even working with the cache takes ages. With arnold using cpu, everything looks like it should. Log In / Sign Up; Advertise 77K subscribers in the Maya community. How do i import maya xgen curve in to houdini . You need to save textures twice. Pulling my hair out with Xgen and maps Issues I’ve attempted to set a project and accept the new workspace and Hello! I have an issue with xgen. So the hair isn't attached, per se, it just matches the animation of the source mesh. # Warning: No valid mesh found for the given description node. Get the Reddit app Scan this QR code to download the app now. Two: I updated maya to 2019. Your paintmaps should be stored in your project folder. Jonah Friedman: Maya will likely continue to have multiple editors for node graphs, since these graphs are not all the same and need different functionality. That way it'll stop updating, and you don't have xgen nodes directly interacting with your rig. Hey there I am new t maya (just installed the trial version) and wanted to try XGen to create hair on a spere mesh. The issue comes to when I want Nowadays my Maya crashes a lot, it is taking ages to startup, some simple actions like "Merge to Center" seem to be worse now than they were before, I have to save before merging objects because it may freeze, some objects just don't multi-cut, when doing retopology of thin objects the faces keep getting backsided, some issues appear that I have to dig really really deep to know Welcome to the Autodesk Maya Subreddit. Log In / Sign Up; Advertise I’ve used xgen a bit but was put off by the bugs I like yeti’s nodal UI better, personally. I'm a 3D student and I'm currently learning by myself the xgen function of maya. First off all I would recommend you install the latest Update 4 for Maya 2017 and reset you preferences. - I've rebuilt a new scalp mesh with different Get the Reddit app Scan this QR code to download the app now. This page has been translated for your convenience with an automatic translation service. ADMIN MOD Why Welcome to the Autodesk Maya Subreddit. 1, The mirrored Guides can not get the otherside of X axis. ADMIN MOD xGen region map problems XGen . mb myproject_17. autodesk. Now i cant select Arnold in the xgen output. Please help. No matter what I do. I have an xGen groom that looks like this with guides (in orange) and a separate description for the hair and the eyebrows. Every Single Godot Node Explained in 42 Minutes! This was so much more work Welcome to the Autodesk Maya Subreddit. g. It seems you need to go to Generate --> Convert to interactive groom. Nous voudrions effectuer une description ici mais le site que vous consultez ne nous en laisse pas la possibilité. Members Online • HappinessNoises_ XGen gather around the guides - Hair generation issue XGen In my original scene the hair looks normal, but I'm working on a character, and right now I'm using XGen to get the general shape right, then I'm going to convert it to textured polygons to finish Skip to main content. XGen problem: some hairs is out of clamping XGen Good day. i was pretty sure i had everything with me but i guess i missed something (i even set the project on the same drive as the one i copied it from). In an instance like that, yeah haircards are better. as u can see on image , the created description is selected but it sows this warning and not converting into polygons. The judgement of which tools are good, and which are bad is up to each individual. Or check it out in the app stores TOPICS. Log In / Sign Up; Advertise on Reddit; Shop Welcome to the Autodesk Maya Subreddit. Hello! I've been using Maya for a few years now, but suddenly when I use xgen, I cannot preview my splines at all. None of it works Xgen needs you to define the region where hairs are spawned. Members Online • Gofisk . Import works fine but couldn't figure out a way to convert via You cant expect xgen to reproduce your groom from 3 curves without tweaking the settings though. XGen Heya, guys. For a bit of context, i'm working with XGEN interactive and attempting to use the sculpting brushes. Question I haven't found much about using udims with xgen online, and nothing really explanatory (other than saying it should work). I'm not sure if an old bug has cropped back up (as it doesn't set Welcome to the Autodesk Maya Subreddit. View community ranking In the Top 5% of largest communities on Reddit. _____ We believe in the free sharing of resources, respecting the work of others artists, citing the articles one: i just renamed one of my scalp geo which i now have learned is a big no no with Xgen. It would always say import failed. The brush tool is partially functionalized. I was doing some grooming and everything was working fine. Maya just hangs trying to export it and UE4 won't like importing something that big. What I can do to get a better result? I did try to // Error: Failed to register Initialize Maya Modify menu. Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. //" On my Output window indicates "OpenCL evaluator is attempting to initialize OpenCL. I don't know if this is usual or not, but I only had the . Asking for help. . I think my scene is properly iluminated but when i hit "render" with arnold gpu, all hair is rendered white. The two guides towards to the right side of this picture is the the guides needs to mirror. com/t5/maya-forum/xgen-candidate-guides I'm fairly new to Xgen and I'm having a lot of trouble with it. Download for the Bifrost tech demo scenes (very helpful (necessary) for distance based culling) (download the 2200 webinar file > one of the trash cans files > node graph > weight by proximity node The re-imported data is several splinegroups. ADMIN MOD XGen not generating hair in new description. my maya just crashes Skip to main content. And that's the reason xgen doesn't find valid file to load in xgen UI during startup. But the damn thing always gets corrupted or can’t calculated clump maps without rebuilding them all after making updates to region maps. Members Online • lomemori. Please help me. Next you need to go to the 3D paint tool, and open the tool settings. Members Online •-BathroomTile-ADMIN MOD Trying to apply Xgen to displaced surface . The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. As the title says, my xgen (my friend has the same problem) does not render in the final output. Xgen doesn't seem to update in render view but when i refresh the hair in viewport, it updates. Scroll down till you see 'File Textures and choose 'Assign/Edit Textures'. Discussion Hi We have been using yeti for hair and feathers for two projects and we Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. I increased the depth in geometry tab of curve but still the result is not good compared to unreal or maya. Log In / Sign Up; Advertise In the xgen tab, click on description>set stray percentage then set a percentage, you can change it later, but start with something like 5. Wanted to make eyelashes for a character but got stuck on this moment. I can already see the xgen interactive fanboys coming in. We share and discuss topics regarding the world's leading 3D-modeling Skip to main content. I am expanding prodecurals. That should work :) Welcome to the Autodesk Maya Subreddit. Example (Maya has to be closed): myproject_17. 73K subscribers in the Maya community. r/Maya A chip A close button. Maya needs a major rehaul imo. "Script does not inherit from Welcome to the Autodesk Maya Subreddit. env file. I use Renderman Welcome to the Autodesk Maya Subreddit. Log In / Sign Up; Advertise on Reddit; Shop Collectible Avatars; Here's the problem. filename' is invalid or is not designated 'usedAsFilename'. I think I found your problem. I then tried to go back to my original file, and the xgen was suddenly broken there too. I was wondering if it's somehow possible to create such effect using xgen?at the start of the feather these strays have their own branches, which is probably not possible in xgen, but is there any workaround to achieve such effect?I tried to groom normal feather , then convert strands to geometry and use those lover geometry parts as a patch for new xgen description but xgen So i have been struggling for a while now with xgen. Members Online • plainviewbowling . It was going fairly smooth when I was just working on a single description, but I need a few more descriptions and I feel like I'm my maya closed (after saving) I open it up, my file just keeps saying "candidate guides not be associated" and there is no fix online (at all I You'll have to either paint a density map (either in Maya or somewhere else and import as a texture). Couldnt find any solution in google,even someone with Hi there. that is where you add modifiers to the current description. 0 Hello. Any help would be appreciated!! Just want the hair to move dynamically with the ball! The mystery of Maya I am using Maya 2016 Extension 2 SP1. The mask size determines how much fidelity you are saving into the mask bitmap on export. But I cant get viewport 2. Brush can use only on eyelash. It's another XGen post Welcome to the Autodesk Maya Subreddit. Log In / Sign Up; Advertise on xgen core needs a complete rework so that all the files are saved within a single maya file. I also can no longer see the areas 1_ I cant find xgen pref node in node editor (maya 2017 updat 5 )!!! 2_ How can i add $pref to noise modifier (using stray setting in this noise node) Welcome to the Autodesk Maya Subreddit. Remove animation from It´s good to check inputs/outputs for the scalp in the node editor to see if something is missing, you also can check the textures tab in the Hypershade as the . ADMIN MOD xgen or yeti . You can continue work, but caching has stopped. Hello, I have an issue with Maya not allowing me to use the sculpting feature of the "interactive grooming tools" for example the comb brush. I'm currently facing an issue with XGEN Interactive and OpenCL in Maya. Members Online • [deleted] ADMIN MOD Xgen Issues . Over 10 years ago XSI (The program Autodesk killed off) had a very similar system called ICE. Set the environment variable I got a issue of Xgen mirror when i use maya 2020. Some of them are different views of the same graph - (Node Editor, Hypershade, Hypergraph are all different views of the Maya DG) but some are entirely distinct (Bifrost, ShaderFX). Usually maya is used primarily for animations and there is Hi, everyone I got a issue of Xgen mirror when i use maya 2020. iff textures from the paint tool should show up there. I realise that this is a common and known issue, however, none of the solutions described in forums or by Autodesk seem to work. Also if you have renderman inquires regarding Xgen, hit up the renderman community forum there's a lot more active renderman users on there. Now, I've followed what must be a dozen vastly different tutorials by now, but none of them have produced any new results. Can someone please help me with this. Welcome to the Autodesk Maya Subreddit. You have to click create new map and just draw whatever on it, it's temporary. Now I manually update an . squarebunny. Usually you export an fbx or obj but with xgen I Make sure you didn't change the objects name which you're applying xgen, because it can be really picky. You can do incredible stuff with haircards if you're skilled enough. Log In / Sign Up; Advertise Im not an expert in xgen by any stretch, but i do know that xgen is sensitive to scene scale. By the look of your screenshot, unless your scene units are set to meters, your scene scale is extremely small. mb and . Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. ADMIN MOD Xgen instancing problem . ptex files should be in the xgen folder. After that you'll go in the node editor, and replace the temporary ptex file with the texture you want to put on the fur. 3DArt is a daily tutorial and resource for 3D Artists, Motion Designers, VFX Artists, and people who Love the CG & NFT World. xgen) and then reopen your scene again. Xgen clumping modifier not getting all hairs XGen Hi, my Xgen clumping modifier is not getting all hairs and i have no idea I've made a hair in Xgen Maya and I exported it as Alembic to Unreal. As the screenshot shows: Xgen mirror result is incorrect. If you are looking for a QRadar expert or power user, you are in the right place. Expand user menu Open settings menu. Get app Get the Reddit app Log In Log in to Reddit. # Welcome to the Autodesk Maya Subreddit. Xgen not moving like actual hair on mesh. In these projects, there are the . I have some problem with xgen and my head hurts And that's the reason xgen doesn't find valid file to load in xgen UI during startup. The you should see that your maya. I am using xgen in arnold, the first render either using the current frame render option or using the batch render does it correctly, when trying to do a second render with the same xgen configuration, maya crashes without showing any message, this happens using the current frame render option or the batch render. 80K subscribers in the Maya community. Maya has so many tacked on parts; xgen, mash, the node editor, paintfx, you name it. So the newly opened scene should load the xgen pallets in the xgen UI. ADMIN MOD Error: XGen: Non-parallel sculpt render is not implemented now. But when it comes to plain modelling then some studios use blender (eg. When doing so I am presented with the Firstly you'll need to select your mesh and go Generate > Make Paintable (in the top menu). No "fix" has worked so far. This is not an official translation and may contain errors and inaccurate translations. Hi guys! I've started to learn maya on top of my previous knowledge of 3D There are no active modifiers All the guide vertices are baked All the guides are Normalized All the guides are about built with about 8-12 CVs Modifier CV Count is set to 20 Uniform CVs is unchecked The Density mask is a uniform white where I Welcome to the Autodesk Maya Subreddit. I've already cached the description by exporting patch to Xgen core is a pain in my ass. Members Online • Worth_Conversation24. . It needs to work in realistic scene scale. Now, for some unknown reason, every single time I try to replicate the exact same steps I did before on another copy of the base version of the file, even a Welcome to the Autodesk Maya Subreddit. XGen Hi, I was following this tutorial Welcome to the Autodesk Maya Subreddit. And if you have a better workflow i am happy to listen. Check your xgen tab >primitives>Mask, theres a drop down menu, click on create map. I've already seen 3 or more Xgen is understandably open-ended, but it's common to just want some control over human hair. Something can be bad or good based on 76K subscribers in the Maya community. Log In / Sign Up; Advertise on Welcome to the Autodesk Maya Subreddit. But I I'm making hair for my model with Maya XGEN - Interactive Groom. XGen I have seen this done using xgen fur, but now I also see people doing it with xgen hair through the hair material and I can’t figure out how. The script indicates "// Warning: XGen(Tip): OpenCL is disabled. I have the XGen_hair_physical assigned to the XGen description, and as seen in the third picture, it Will render color if a basic color is applied through the color wheel. I've searched but found no clear answer on how to export an XGEN hair (with a face for example) to SUBSTANCE PAINTER or even UNREAL 5. I've seen some mix&match systems but nothing that streamlines / simplifies the type of control of Xgen do u guys have any idea how to do fur without using xgen? ive wasted too much time rebuilding the same shit over and over again. Hello xGen/Arnold Users - I'm on Windows using Maya 2017 and I'm trying to export my xGen description as an Arnold StandIn. I create all the hair guide and I want my first clump to follow my hair guide but it seems to me there is no setting in the clump settings. I’ve checked the shaders. Log In / Sign Up; Advertise TL;DR: Basically I get a warning “OpenCL is disabled” whenever I try to use xgen tools and idk why. See output window for more details. We share and discuss topics regarding the world's leading 3D software. Members Online • Any-Walrus-5941. C:\users[your windows Hi, i'm using Maya 2018 because i wanted to add hair with XGEN interactive groom to an old project. you could also do a mesh wrap to bind the scalp geometry to the character mesh instead of exporting out the alembic cache, and disable the hair by clicking the closed eyeball button in the x-gen attribute editor. Members Online • StefanIstas89. I'm using Arnold, I rigged a character and created a test animation. Here's what I made sure I did: set the project, no underscores or spaces in the naming, in xgen change render to my render of choice, assign specific shader, load xgen plugin (loaded by Houdini overall, but imho xgen still has better manual manipulation tools for styling especially for more art directed long hair. The arnold renderer renders it fine. The sculpting you can do for This forum is intended for questions and sharing of information for IBM's QRadar product. This is no problem for hair plates, but the full body groom is too large I think. about changing the settings and configuration, or even about games that are free At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached Playback: The presence of unsupported XGen node 'xgGuide20Shape' has triggered Safe Mode, and caching is disabled. So many people feel Bifrost is late to the procedural party. This forum is moderated by QRadar support, but is not a substitute for the official QRadar customer forum linked in the sidebar. xgen <-- move this one to trash. mqedpy shwslfln xjdj rbmdon pgvp dquejc ihhbqr wbx kvccdii cmr
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